TeachingBooks
Sea of Shadows

Book Resume

for Sea of Shadows by Kelley Armstrong

Professional book information and credentials for Sea of Shadows.

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  • School Library Journal:
  • Grades 9 and up
  • Publisher's Weekly:
  • Ages 13 and up
  • Kirkus:
  • Ages 14 and up
  • Booklist:
  • Grades 8 - 12
  • TeachingBooks:*
  • Grades 7-12
  • Word Count:
  • 91,859
  • ATOS Reading Level:
  • 4.8
  • Genre:
  • Adventure
  • Horror
  • Science Fiction / Fantasy
  • Year Published:
  • 2014

The following unabridged reviews are made available under license from their respective rights holders and publishers. Reviews may be used for educational purposes consistent with the fair use doctrine in your jurisdiction, and may not be reproduced or repurposed without permission from the rights holders.

Note: This section may include reviews for related titles (e.g., same author, series, or related edition).

From Horn Book

July 1, 2014
Every year, the Seeker, currently teen Ashyn, enters the Forest of the Dead to quiet damned spirits. The Keeper, Ashyn's twin Moria, remains in the village as a protector. But things go terribly awry, and the sisters are forced to travel across the Wastes to save their kingdom from the undead. Armstrong's elaborate world is populated with complex characters in this series-opener.

(Copyright 2014 by The Horn Book, Incorporated, Boston. All rights reserved.)

The Horn Book

From School Library Journal

June 1, 2014

Gr 9 Up-Twins are exceedingly rare and often destined for brutal death in the Empire. Luckily, 17-year-old Moria and Ashyn have sacred powers and are revered instead. Fierce, knife-wielding Moria, along with the help of her spirit beast (a large catlike creature named Daigo), is the "Keeper"-guardian of the village of Edgewood. Quiet and peaceful Ashyn, with her mystical canine Tova, assists the spirits of the dead in her role as "Seeker." The girls are still in training when Edgewood is invaded by an army of the undead. They get separated, leaving Moria paired with Gavril (a surly but attractive young guard) and Ashyn with Ronan (a prisoner sentenced to exile in the bordering Forest of the Dead). The vicious zombielike shadow stalkers kill nearly every adult in the village, turning them into undead creatures like themselves-including the sisters' father. As Ashyn and Moira continue their separate but long and dangerous treks through "the Wastes" to the nearest village of Fairview, their journeys are wrought with terrifying and legendary beasts; their loyalties are constantly tested. The first book in a series, Armstrong's tale offers a fascinating mythical world filled with danger, monsters, and betrayal at every turn. The bulk of the narrative includes quests and emerging relationships-the most exciting of which is that between Moria and Gavril. But the more subtly developed relationships-such as the bond between the sisters and the relationship they share with their respective spirit animals-are just as intriguing. Fantasy fans will enjoy the complex world but the ending may feel too abrupt considering the time spent reading this long tale.-Tara Kehoe, New Jersey State Library Talking Book and Braille Center, Trenton

Copyright 2014 School Library Journal, LLC Used with permission.

School Library Journal

From Publisher's Weekly

April 28, 2014
This promising first book in Armstrong's Age of Legends fantasy series introduces a sinister empire populated by spirits, anthropomorphic animals, and preternaturally talented humans. Chosen in a brutal ritual as infants and assigned to control the spirits that haunt the land, twin sisters Ashyn and Moria are the Seeker and Keeper of Edgewood. Their village borders the Forest of the Dead, where the Empire sends its criminals to die; venturing into the woods to purify the dead, the girls are separated by a nefarious paranormal force. When Moria and her wildcat, Daigo, find the inhabitants of Edgewood slaughtered, their children missing, and mercenaries on the march, she and Gavril Kitsune, an aristocratic warrior of a disgraced family, trek across the Wastes to find Ashyn and warn the Empire. While the narrative is at times overstuffed, resulting in sluggish pacing in the first half of the book, the antagonistic romance between the girls and their unlikely companions is sweetly tantalizing. A startling betrayal provides momentum for a sequel. Ages 13â€"up. Agent: Helen Heller Agency, Inc.

Publisher's Weekly

From Kirkus

February 15, 2014
Magic-wielding twins and their romantic interests fight monsters and mercenaries in this overlong but exciting series opener. Ashyn and Moria, 16, may defy tradition at every turn, beginning with their shared birth and continuing with their unauthorized weapons training, but they intend to fulfill their roles as Seeker and Keeper for the small town of Edgewood. With execution outlawed in the empire, guards regularly maroon exiles in the Forest of the Dead; the Seeker retrieves their corpses and lays their angry spirits to rest while the Keeper protects the village during the Seeking. But when Ashyn enters the forest and finds a few survivors, she also discovers monstrous creatures straight out of Moria's favorite legends. After a long--and vividly described--massacre, Ashyn and Moria flee Edgewood, trek across treacherous wastes and seek an audience with the emperor, accompanied by con man Ronan, scorned warrior Gavril Kitsune, and the girls' bonded animal companions, Daigo, a wildcat, and Tova, a Hound of the Immortals. Armstrong (The Rising, 2013, etc.) smoothly switches from her customary modern paranormal setting to a high-fantasy adventure, but she still favors relationship drama and reversals of fortune. Strong female protagonists make this trilogy opener a standout, if not a stand-alone read. (Fantasy. 14 & up)

COPYRIGHT(2014) Kirkus Reviews, ALL RIGHTS RESERVED.

Kirkus

From Booklist

February 15, 2014
Grades 8-12 In Armstrong's Age of Legends trilogy starter, twin sisters Ashyn and Moria were fated from birth to be Keeper and Seeker of Edgewood, the most spiritually dangerous place in the empire. Their calling means they are to soothe the restless souls in the nearby Forest of the Dead. When they head to the forest for an annual ritual, the 16-year-old girls instead are thrown for a loop when things go wildly awry and they are separated. Accompanied by their bonded animalscanine Tova for Ashyn and feline Daigo for Moriaand two particular boys who have each caught the eye of a twin, the girls must venture deeper into the forest on a long journey with an uncertain outcome. Although the horror elements that crop up here and there enliven the story, the plot's overall plodding effect slows down the pace, as do the uninspiring personalities of the main characters. Still, this will likely find an audience among Armstrong's strong following. HIGH-DEMAND BACKSTORY: Armstrong is a New York Times best-seller, and the national marketing planincluding a five-city author tourreflects this.(Reprinted with permission of Booklist, copyright 2014, American Library Association.)

Booklist

Sea of Shadows was recognized by committees of professional librarians and educators for the following book awards and distinctions.

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This Book Resume for Sea of Shadows is compiled from TeachingBooks, a library of professional resources about children's and young adult books. This page may be shared for educational purposes and must include copyright information. Reviews are made available under license from their respective rights holders and publishers.

*Grade levels are determined by certified librarians utilizing editorial reviews and additional materials. Relevant age ranges vary depending on the learner, the setting, and the intended purpose of a book.

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